Egger, F.N. & M. McElhaw (2001). UX Strategy: Design & Evaluation of Trust in E-Business,
Special Interest Group, CHI2001
: Conference
on Human Factors in Computing Systems, Seattle (USA), 31 March- 5 April 2001.
Please note that we have started a discussion list about online trust on Yahoo! Groups:
Florian N. Egger, Mark McElhaw
The pace of change in industry has given rise to problems that require considered analysis. HCI research needs to adapt to the evolution of the Internet from being information-based to transaction-driven. In particular, practitioners get increasingly confronted with UX issues for which there is no or little validated HCI knowledge.
The mission of this SIG is to identify consumer trust problems in UX design and propose concrete solutions. Its objective is to facilitate the exchange of knowledge between industry and research regarding trust-related issues in e-commerce. Therefore its purpose is:
What are the factors affecting trust? One example is the Model of Trust for E-Commerce (MoTEC), which distinguishes four main dimensions: Pre-Interactional Filters, Interface Properties, Informational Content and Relationship Management (Egger, 2000).
How do trust issues vary between purely online as opposed to web-related commerce? Where should trust be emphasised within web-related commerce, eg web-intiated and web-finalised transaction? What are the trust issues within mobile commerce (m-commerce)?
What, in terms of design or context, negates the need for trust? For example, a questionnaire which embeds demographic questions by placing it in the context of a personality test. This situation can be conceived of as an opportunistic exchange of information where the user is distracted from perceiving risk. Consumers tend to focus on the direct value generated by their actions, while not realising that they have just given away useful information.
What patterns, principles and strategies will enable practitioners to optimise system acceptance and trust?
Use HCI substantive knowledge to derive methods and tools for practitioners that go beyond productivity-based usability and capture UX issues such as engagement and flow. Techniques include:
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